A Sound Design-Centric Review of Pacific Drive!
*COMING SOON*
I am an audio director, lead, sound designer, composer, audio implementer and results-oriented audio professional. I have an outstanding ability to facilitate and deliver on design pillars for interactive audio production.
I also enjoy playing the accordion, and the occasional game of Magic: The Gathering!
With many shipped titles working as the primary provider of everything audio and delivering world class audio and game design content; I have developed company-defining AAA games and have experience in all aspects of game audio design production with over 18 years in the field.
Providing guidance and services for the audio approach on Meta’s latest set of wearable devices. From OS audio engine features to interactive sound design, music and direction for applications and games.
Led and managed a team of audio developers on a AAA first-person stealth title, driving the game’s core sound. Oversaw pipelines, ensured high-quality, performance-ready audio, and aligned sound with gameplay, narrative, and player feedback to deliver an immersive, tension-driven experience.
Responsible for sound design, implementation, field recordings for Pacific Drive. Managed audio production pipeline, contractors, audio systems and sonic palette as an audio team of one.
Authored and implemented sounds for augmented reality and virtual reality applications. Designed audio systems for AR/VR applications. Assisted with improving audio systems for Meta’s VR devices.
Driving force behind audio systems and sound fx for military games. Created and implementated sound fx, music, and voiceover
Managed team to deliver a cohesive sonic palette. Coordinated workflows, aligned audio with gameplay and narrative by guiding creativity and collaboration, to maintain immersive, scalable audio across a living game world.
Member of The National Honors Society.
Most of my career has been spent on focused, reactive audio teams where I have played an integral part in all aspects of game audio. One week could be spent creating and implementing sound fx while the next could be spent on writing documentation and herding voice actors into the studio to deliver quality content.
I have shipped a variety of titles including original MMOs, updated content, mobile games and VR games. Please take a look!
Facebook Horizon, First Steps, Dead & Buried II
The Shadows of Angmar, Mines of Moria, Siege of Mirkwood, Rise of Isengard, Riders of Rohan, Helm’s Deep
Twilight Forge, Demon Sands, Reaver’s Bane, Accursed Ascension, The Thirteenth Eclipse, The Way of the Monk, Prisoners of Prophecy, Eberron Unlimited, Menace of the Underdark
World Zombination (mobile) & Streamline (PC)
Bow To Blood for Playstation VR
*COMING SOON*
A rundown of what my makes my project studio in Seattle a great place for producing AAA audio!
Time flies when you're having fun!
Just finished a new demo reel which exhibits my work at Wargaming.net!
The word is out. The reviews are coming in...
Bow to Blood is the first virtual reality title I've had the pleasure of working on...
Today marks the launch of my new online portfolio. How do you possibly sum-up your career of over 12 years in an ever evolving industry...