Hi!

I am an audio director, lead, sound designer, composer, audio implementer and results-oriented audio professional. I have an outstanding ability to facilitate and deliver on design pillars for interactive audio production.

I also enjoy playing the accordion, and the occasional game of Magic: The Gathering!

*Download my resume here*

Experience

With many shipped titles working as the primary provider of everything audio and delivering world class audio and game design content; I have developed company-defining AAA games and have experience in all aspects of game audio design production with over 18 years in the field.

2022 - Present

Audio Lead

Crystal Dynamics

Defining sonic palette for franchise of unnanounced title. Establishing audio systems needed to ship multiple AAA titles in new toolset framework. Establishing audio production pipelines. Music composition, sound design, and audio implementation for developing titles.

2021 - 2022

Audio Lead

Ironwood Studios

Responsible for sound design, implementation, field recordings for Pacific Drive. Managed audio production pipeline, contractors, audio systems and sonic palette for Pacific Drive

2018 - 2020

Senior Sound Designer

Oculus/Facebook

Authored and implemented sounds for augmented reality and virtual reality applications using a variety of processes and engines. Designed audio systems for AR/VR applications. Assisted with improving AR/VR audio engines and SDKs. Provided technical assistance and specifications for audio on new Oculus products hardware/software features..

2015 - 2018

Senior Sound Designer

Wargaming.net

Driving force behind audio systems and sound fx for military games. Implementation for sound fx, music, and voiceover in various systems both proprietary and industry-standard. Assisting with large-scale field recording sessions and small scale foley sessions.

2005 - 2014

Audio Lead

Warner Bros. Interactive

Lead of team effective at delivering on time or ahead of schedule. Assisted Director in managing audio team to deliver in-game and marketing content. Coordinated with various outsourcers to deliver voice over, music assets. Provided sound design for Lord of the Rings Online. Created and implemented sound assets needed for characters, interactive objects, UI, ambience/landscape, environment objects and voiceover. Implemented music and assisted in music composition.

Education

1999 - 2004

Bachelor of Science: Music Technology & Multimedia

Northeastern University

Member of The National Honors Society.                                                                                    

My Skills

Most of my career has been spent on small, reactive audio teams where I have played an integral part in all aspects of game audio. One week could be spent creating and implementing sound fx while the next could be spent on writing documentation and herding voice actors into the studio to deliver quality content.

Creative Sound Design
100%
Audio Implementation
90%
Music Composition
90%
Voiceover Direction/Coordination
80%
Style and Design Guides
95%
Audio Direction
90%
Workflow/Production Pipelines
95%
Field and Foley Recording
95%
Digital Audio: DSP & DAWs
100%
Mastering & Recording Production
95%

Credits

I have shipped a variety of titles including original MMOs, updated content, mobile games and VR games. Please take a look!

Oculus Quest

Facebook Horizon, First Steps, Dead & Buried II

Lord of the Rings Online (PC)

The Shadows of Angmar, Mines of Moria, Siege of Mirkwood, Rise of Isengard, Riders of Rohan, Helm’s Deep

Dungeons and Dragons Online (PC)

Twilight Forge, Demon Sands, Reaver’s Bane, Accursed Ascension, The Thirteenth Eclipse, The Way of the Monk, Prisoners of Prophecy, Eberron Unlimited, Menace of the Underdark

Proletariat Inc.

World Zombination (mobile) & Streamline (PC)

Tribetoy

Bow To Blood for Playstation VR

Testimonials

Amazing to work with, Egan is able to not only share his ideas in a present and thoughtful manner but also able to incorporate the ideas and thoughts of others.

Matthew Hoestery, CEO Tribetoy Inc.

Egan Budd has the best attitude of anyone I've worked with in the game industry. If I could, I would work with a whole team of Egan Budds.

Stephen Brown, Audio Director @ Wargaming.net.

I hired Egan to record all the audio, music, voice overs and sound effects for our Why WAIT application. His work continues to be amazing and I will always recommend him as a valuable asset to any production.

Seavey Bowdoin, CEO at Healthimation Inc.

We hired Egan for back-to-back titles and he produced excellent audio work, on schedule, all while communicating well with our team. He is a great asset and we would work with him again.

Seth Sivak, CEO at Proletariat

Awards

  • Winner of Warner Brothers Multidisciplinary Initiative Award
  • Golden Joystick PC Game of the Year
  • GameSpy MMO of the Year
  • MMORPG Best MMO of 2008
  • Best MMO Expansion of 2008
  • 1UP’s Readers Choice
  • Best Multiplayer Game
  • Game Audio Network Guild Awards: Music of the Year Nominee & Best Interactive Score Nominee
  • IGN Awards: Best Original Music Score Runner-Up

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